Grimbar TelomartorgulRandy
Mnk4Dwarf, HillLawful GoodTundararthear (Tundear)
CLASS RACE ALIGNMENT DEITY
4Medium55Male4' 0"142 lbs.DarkBald / Red Brown
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
6,75010,0003,250
Current XPXP for Next LevelXP RemainingIn Game XP Gained
7-20-2005
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16+3

DEX
17+3

CON
14+2

INT
10+0

WIS
15+2

CHA
10+0


TOTAL WOUNDS
CURRENT HP
SUBDUAL DAMAGE DAMAGE
REDUCTION
HIT DICE SPEED
HP
35


4d8+830
AC171417=10+0+0+3+0+0+4



0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSSHIELD BONUSDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ 7=3+4
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+3
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
6=4+2+0
+0
+
Reflex
Dex
7=4+3+0
+0
+
Will
Wis
6=4+2+0
+0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+8=3+3
+0
+2
+
RANGED
ATTACK BONUS
+8=3
+3
+0
+2
+
Grapple
MODIFIER
+8=3+3
+0
+2
+

Unarmed strikeTOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d8+3
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
0 lbs.
Bludgeoning
Medium


NunchakuTOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d6+3
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
2 lbs.
Bludgeoning
Medium


Unarmed strikeTOTAL ATTACK BONUSDAMAGECRITICAL
+7/7
1d8+3
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
0 lbs.
Bludgeoning
Medium


NunchakuTOTAL ATTACK BONUSDAMAGECRITICAL
+7/7
1d6+3
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
2 lbs.
Bludgeoning
Medium


Unarmed strikeTOTAL ATTACK BONUSDAMAGECRITICAL
+3/3
1d8+3
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
0 lbs.
Bludgeoning
Medium

Nunchaku (OH) TOTAL ATTACK BONUSDAMAGECRITICAL
+0
1d6+3
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
2 lbs.
Bludgeoning
Medium


Stunning Attack
Uses/day:o o o o

SKILLSMax
Ranks
7/ 3.5


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
0=
+0
+
n
Balance*Dex
11=6+3
+2
n
BluffCha
0=
+0
+
n
Climb*Str
3=
+3
+
n
ConcentrationCon
3=1+2
+
n
Control ShapeWis
2=
+2
+
n
Craft (__________)Int
-2=
+0
+-2
n
Craft (Armorsmithing)Int
0=
+0
+
n
Craft (Blacksmithing)Int
0=
+0
+
n
Craft (Stonemasonry)Int
0=
+0
+
n
Craft (Weaponsmithing)Int
0=
+0
+
n
DiplomacyCha
0=
+0
+
n
DisguiseCha
0=
+0
+
n
Escape Artist*Dex
3=
+3
+
n
ForgeryInt
0=
+0
+
n
Gather InformationCha
0=
+0
+
n
HealWis
2=
+2
+
n
Hide*Dex
3=
+3
+
n
IntimidateCha
0=
+0
+
n
Jump*Str
11=6+3
+2
n
ListenWis
2=
+2
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
5=2+3
+
n
PerformCha
0=
+0
+

Profession (Miner)Wis
4=
+2
+2
n
RideDex
3=
+3
+
n
SearchInt
0=
+0
+
n
Sense MotiveWis
2=
+2
+

Speak Language
1=1+0
+
n
SpotWis
2=
+2
+
n
SurvivalWis
2=
+2
+
n
Swim*Str
3=
+3
+

Tumble*Dex
12=7+3
+2
n
Use RopeDex
3=
+3
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
Ale, gallon
12 sp8.00
Potion of Cure Light Wounds (2)
2100 gp0.00
Amulet of Hand and Fist
10 gp0.00
Mess Kit
16 sp1.00
Backpack
12 gp2.00
Monk`s outfit
15 gp2.00
Bedroll
11 sp5.00
Nunchaku
12 gp2.00
Coin: gp (2)
12 gp0.04
Rations, trail (per day)
35 sp3.00
Coin: sp (4)
14 sp0.08
Waterskin (full)
11 gp4.00
1 - 76 lbs. 77 - 153 lbs. 154 - 230 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 27.12 lbs.

MONEY
CP -
SP - 4
GP - 2
PP -
Misc -
LANGUAGES
Dwarven, Common, Draconic

Amulet of Hand and Fist
Enhancements
WEIGHT
+2 DEX
+1 STR
+2 AC
+2 AT
+1 FoB
0 lbs.
SPECIAL PROPERTIES
Grants quickness of the four winds to members of the Order of Hand and Fist.
Including increasing the Flurry of Blows, Dex, STR, AC, and Melee Attack.

Monk Feats and Special Ability Notes
Deflect Arrows: You deflect incoming arrows, crossbow bolts, spears, etc. (PH93)
Dodge: You receive a +1 dodge bonus to AC against attacks from one opponent. (PH93)
Improved Unarmed Strike: You suffer no attacks of opportunity when attacking without a weapon (PH96)
Stunning Fist: You can stun your melee opponent. (PH101)
Evasion: Upon a successful Reflex save, you take no damage from an attack that would normally deal half damage. (PH41)
Flurry of Blows: You can take one extra attack in a round at your highest base attack, but suffer a -2 penalty for each attack that round. (PH40)
Ki Strike (Magic): Your unarmed attack is empowered with ki, as if blows were made with a weapon enchanted with an enhancement bonus. Enhancement bonus varies by your level. (PH41)
Slow Fall(20 ft): By working with a wall that is within arms reach, you takes less damage from falling. (PH41)
Still Mind: The character gains a +2 bonus to saving throws against all spells and effects from the enchantment school. (PH41)
FEATS
Dodge
Improved Initiative
Improved Unarmed Strike
Deflect Arrows
Stunning Fist
SPECIAL ABILITIES
Special Qualities
+1 Attack vs. Orcs and Goblinoids
+2 Appraise (Stone and Metal Items)
+2 Craft (Stone and Metal Items)
+2 Saves vs. Poison
+2 Saves vs. Spells and Spell-like Effects
+4 Dodge Bonus to AC vs. Giants
Darkvision (Ex): 60 ft.
Stability (Ex)
Stonecunning (Ex)
Weapon Familiarity (Ex)
Monk Class Features
Deflect Arrows
Evasion
Flurry of Blows
Ki Strike (Magic)
Monk Bonus Feat - 1st Level
Monk Bonus Feat - 2nd Level
Proficiency: Monk Weapons
Slow Fall (20 ft.)
Still Mind
Stunning Fist
Unarmed Strike
Wisdom Bonus to AC (Max: %d)


Adventure Journal

My name is Grimbar Telomatorgul...or so they tell me. I don't remember. I don't know. But not knowing and then finding is the path of true Monk. My path....the path of Grimbar Telomatorgol.

Almost two weeks ago I woke up in the presence of cousins Taryn and Kaywen. I had a head injury. I had amnesia. I had a strange amulet around my neck, a monk's gown, and a gallon of ale. That's all I had---no memory of who I was, where I was from---who my friends or enemies were...nothing. Well, almost nothing. I could remember my technique---not what it was called, but what it did. And that's when I saw the Nunchucku, and the strange map.

We took the map to the Druid council at that location and it was agreed that the three of us would travel north of Trivistatown to a monistary there to see if they knew of me and why I had this map. We gathered provisions and headed out: The druid Kaywen and her pet, Perrin (a large and rather cuddley panther---just not to goblins), Taryn, a half-elf rogue with a fire-breathing bow, and myself, the then unamed "dwarf."

The journey to Trivistatown was rather uneventful---other than those two giant spiders. Thank Tundear (is that my god?) for that "cat," Perrin. That damn half-elf nearly took my head off with one of those flaming arrows. Still, she is rather attractive for a non-dwarf (I may be a monk, but I'm not blind). But we did best those evil anacharids and continued onward.

The folk at Trivistatown and monistary knew me. I was greeted with surprise and warmth. At the monistary they told me my name, Grimbar...it still sounds strange. Still, I'll take their word for it because it makes good sense and they seemed a just and good folk. I wish I could remember their names. Even now I cannot. Perhaps it's not amnesia, perhaps I'm just a daft monk.

It certainly seemed that way when later we were fighting goblins. The map led to an old dwarven area in the mountains which was inhabited by goblins. It seems that a powerful crystal with powers to enhance the skills and ablities of the owner was broken into several shards. I had been sent on a mission to find these shards and return them to a safe place. One of the shards was actually in my amulet, enhancing my martial skills. I was told I inheirted it, but from whom I do not know. I was also told I was an orphan. Wonderful. Now I have "no family" to partner with the "no memory." Still, I do believe there is a reason, a purpose to it all... There was more I was told at the monistary, but it all came so fast, so unorganized---just like the arrows from Taryn's bow.

It was a good thing that woman kept setting the mat under that goblin aflame, or he would have never died. Not like when we fought the psionics and found a piece of the shard. I certainly played the daft monk, hitting more the air than the enemy. Again, Perrin made short work of the pestiliants, and Kaywen did her share. Taryn actually did look quite grand with that bow. Her skill seems to grow with each encounter.

So much more has taken place the past couple of weeks, and I know I should have written more down. But, there, now I've started writing it down and I will continue to do so. Here ends journal entry one of Grimbar Telomatorgol, monk, wanderer, seeker.